Weapon Revamp v0.2.7 #
Simple Melee Weapons
Club | 1 sp | 1d4 Bludgeoning | 2 lb. | Light
Dagger | 2 gp | 1d4 Piercing | 1 lb. | Finesse, Light, Thrown (range 20/60)
Greatclub | 2 sp | 1d8 Bludgeoning | 10 lb. | Heavy, Two-Handed
Handaxe | 5 gp | 1d6 Slashing | 2 lb. | Light, Thrown (range 20/60)
Javelin | 5 sp | 1d6 Piercing | 2 lb. | Thrown (range 30/120)
Light Hammer | 2 gp | 1d4 Bludgeoning | 2 lb. | Light, Thrown (range 20/60)
Mace | 5 gp | 1d6 Bludgeoning | 4 lb. | —
Quarterstaff | 2 sp | 1d6 Bludgeoning | 4 lb. | Versatile (1d8)
Sickle | 1 sp | 1d4 Slashing | 2 lb. | Light
Spear | 1 sp | 1d6 Piercing | 3 lb. | Thrown (range 20/60), Versatile (1d8)
Simple Ranged Weapons
Crossbow, light | 25 gp | 1d8 Piercing | 5 lb. | Ammunition (range 80/320), Loading, Two-Handed
Dart | 5 cp | 1d4 Piercing | 1/4 lb. | Finesse, Thrown (range 20/60)
Shortbow | 25 gp | 1d6 Piercing | 2 lb. | Ammunition (range 80/320), Two-Handed
Sling | 1 sp | 1d4 Bludgeoning | — | Ammunition (range 30/120)
Martial Melee Weapons
Battleaxe | 10 gp | 1d8 Slashing | 4 lb. | Versatile (1d10)
Flail | 10 gp | 1d8 Bludgeoning | 2 lb. | Scourge
Folded Sword | 5 gp | 1d6 Piercing | 2 lb. | Finesse, Versatile (1d10 Piercing)
Glaive | 20 gp | 1d10 Slashing | 6 lb. | Heavy, Reach, Two-Handed
Greataxe | 30 gp | 1d12 Slashing | 7 lb. | Heavy, Two-Handed
Greatsword | 50 gp | 2d6 Slashing | 6 lb. | Heavy, Two-Handed
Halberd | 20 gp | 1d10 Slashing | 6 lb. | Heavy, Reach, Two-Handed
Kanabō | 25 gp | 1d12 Bludgeoning | 15 lb. | Heavy, Two-Handed
Katar | 5 gp | 1d6 Slashing | 2 lb. | Finesse, Light
Lance | 10 gp | 1d10 Piercing | 6 lb. | Heavy, Reach, Two-Handed (unless mounted)
Longsword | 15 gp | 1d8 Slashing | 3 lb. | Versatile (1d10)
Lucerne | 25 gp | 1d10 Bludgeoning | 8 lb. | Heavy, Reach, Scourge, Two-Handed
Maul | 10 gp | 2d6 Bludgeoning | 10 lb. | Heavy, Two-Handed
Meteor Hammer | 80 gp | 1d8 Bludgeoning | 4 lb. | Finesse, Reach, Two-Handed
Morning Star | 15 gp | 1d10 Piercing | 4 lb. | Heavy
Pike | 5 gp | 1d10 Piercing | 18 lb. | Heavy, Reach, Two-Handed
Rapier | 25 gp | 1d8 Piercing | 2 lb. | Finesse
Rope Dart | 1 sp | 1d6 Piercing | 1 lb. | Finesse, Reach, Two-Handed
Scimitar | 25 gp | 1d6 Slashing | 3 lb. | Finesse, Light
Shortsword | 10 gp | 1d6 Piercing | 2 lb. | Finesse, Light
Trident | 5 gp | 1d8 Piercing | 4 lb. | Thrown (range 20/60), Versatile (1d10)
Twinblade | 65 gp | 1d8 Slashing | 4 lb. | Heavy, Two-Ended, Two-Handed
Twincrescent Axe | 95 gp | 2d4 Slashing | 12 lb. | Heavy, Two-Ended, Two-Handed
War Pick | 5 gp | 1d8 Piercing | 4 lb. | Scourge
War Scythe | 35 gp | 2d4 Slashing | 6 lb. | Finesse, Reach, Heavy, Two-Handed
Warhammer | 15 gp | 1d8 Bludgeoning | 2 lb. | Versatile (1d10)
Whip | 2 gp | 1d6 Slashing | 3 lb. | Finesse, Reach, Versatile(1d8)
Martial Ranged Weapons
Blowgun | 10 gp | 1 Piercing | 1 lb. | Ammunition (range 25/100), Loading
Crossbow, hand | 75 gp | 1d6 Piercing | 3 lb. | Ammunition (range 30/120), Light, Loading
Crossbow, heavy | 50 gp | 1d10 Piercing | 18 lb. | Ammunition (range 100/400), Heavy, Loading, Two-Handed
Longbow | 50 gp | 1d8 Piercing | 4 lb. | Ammunition (range 150/600), Heavy, Two-Handed
Non-standard "Weapons"
Net | No longer a "weapon" now just adventuring gear (eg. traps, poisons, etc).
Unarmed Strike | Considered Natural Weapons that by default deal damage equal to 1 + your Strength Modifier (min 1).
Natural Weapons | Considered Weapons for the purpose of "Weapon Attacks" .
Expansion/Exotic Weapons
Bowblade | 75 gp | 1d8 Slashing | 4 lb. | Finesse, Shift
Bowblade+ | — | 1d6 Piercing | 4 lb. | Ammunition (range 60/240), Two-Handed
Twin Sickle | 95 gp | 1d4 Slashing | 2 lb. | Finesse, Light, Shift(Twin)
Twin Sickle+ | — | 1d6 Slashing | 4 lb. | Finesse, Reach, Two-Ended, Two-Handed
Weave Cane | 75 gp | 1d10 Bludgeoning | 6 lb. | Heavy, Shift
Weave Cane+ | — | 1d6 Slashing | 6 lb. | Finesse, Reach, Two-Handed
Property Changes: #
New: #
- Shift. After making an attack with a weapon with this property, or by using your object interaction on your turn, you can convert the weapon into its alternate form. Additional Shift Tags stated as “Shift(???)” are requirements in order to shift.
- Shift(Twin). To convert this weapon to its alternate form you must wield one of the base form in both hands. Shifting back gives you one of this weapon in each hand.
- Two-Ended. When two-handing a weapon with this property, after taking the attack action you may use a bonus action to make a single follow up attack.
- Scourge. This property nullifies a Creatures bonus to AC that they gain from using a Shield.
Buffed: #
- Thrown. Can also draw another weapon as part of the attack.
- Light. No longer costs BA, off-hand Attack now free as part of the Attack Action. When you engage in Two-Weapon Fighting, you can add your Ability Modifier to the Damage of the off-hand Attack.
Changed: #
- Heavy. Now gives Disadvantage if your strength is below 14.